Wednesday, June 23, 2010
About seven or eight months ago, a developer I work with at my day job named Doug approached me and asked if I’d be interested in doing some content writing for a browser-based game he’s working on. He had seen some science fiction I wrote and thought it was fine stuff, so I was like, “Hell yeah, let’s do the thing. I’ve always wanted to write for a game.”
Sound like something you’ve heard before? Here are some True Facts:
- Talk to one hundred people about video games, and you will come away with at least as many ideas for a new game.
- All of these ideas will probably suck, but that doesn’t matter—when you have an idea for a video game, you are always convinced of its excellence…
- ...especially if you consider yourself to be a writer of any caliber whatsoever.
- Creating a game bears very, very little resemblance to writing a story.
The project is ambitious—a massively multiplayer, browser-based game about building and managing civilizations that span multiple star systems. And it’s close to our hearts. We are, in a manner of speaking, trying to build a game we have always looked for but never found. Or, when we did find it, it fell far short of our expectations. We are those idealists seeking to fill a perceived, shared void through creativity and creation, and so far that is a good thing—as far as I know, it’s how Stuff gets Done.