About seven or eight months ago, a developer I work with at my day job named Doug approached me and asked if I’d be interested in doing some content writing for a browser-based game he’s working on.  He had seen some science fiction I wrote and thought it was fine stuff, so I was like, “Hell yeah, let’s do the thing.  I’ve always wanted to write for a game.”

Sound like something you’ve heard before?  Here are some True Facts:

The project is ambitious—a massively multiplayer, browser-based game about building and managing civilizations that span multiple star systems.  And it’s close to our hearts.  We are, in a manner of speaking, trying to build a game we have always looked for but never found.  Or, when we did find it, it fell far short of our expectations.  We are those idealists seeking to fill a perceived, shared void through creativity and creation, and so far that is a good thing—as far as I know, it’s how Stuff gets Done.

"Because we do not know when we will die, we get to think of life as an inexhaustible well. And yet everything happens only a certain number of times, and a very small number really.

"How many more times will you remember a certain afternoon of your childhood, an afternoon that is so deeply a part of your being that you cannot conceive of your life without it? Perhaps four, or five times more? Perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty.

And yet it all seems limitless..."

- Paul Bowles

reading

You buy them books, and what do they do? They eat the paper!

listening

Forget about your seat -- it's the beat.

viewing

Television will make you dumb. C'mon and get stupid!

Wednesday, June 23, 2010

I Guess I’m a Game Designer Now (Just Not Much of One Yet)

About seven or eight months ago, a developer I work with at my day job named Doug approached me and asked if I’d be interested in doing some content writing for a browser-based game he’s working on.  He had seen some science fiction I wrote and thought it was fine stuff, so I was like, “Hell yeah, let’s do the thing.  I’ve always wanted to write for a game.”

Sound like something you’ve heard before?  Here are some True Facts:

  • Talk to one hundred people about video games, and you will come away with at least as many ideas for a new game.
  • All of these ideas will probably suck, but that doesn’t matter—when you have an idea for a video game, you are always convinced of its excellence…
  • ...especially if you consider yourself to be a writer of any caliber whatsoever.
  • Creating a game bears very, very little resemblance to writing a story.

The project is ambitious—a massively multiplayer, browser-based game about building and managing civilizations that span multiple star systems.  And it’s close to our hearts.  We are, in a manner of speaking, trying to build a game we have always looked for but never found.  Or, when we did find it, it fell far short of our expectations.  We are those idealists seeking to fill a perceived, shared void through creativity and creation, and so far that is a good thing—as far as I know, it’s how Stuff gets Done.

more...

posted on 06/23 • (63105) commentspermalink

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